Skymelt

The tower of Skymelt is the setting of . Ascending the tower to reach its architect is the object of the game. The tower is generated procedurally and is unique for each attempt.

Ascent and the Deadlock timer
When characters attempt an ascent, they have a Deadlock timer set at 18 minutes, which measures the time until his or her heart will explode.

Tower leveling
Dropped resources such as ammunition and cash will be absorbed by Skymelt after a few seconds. Similarly, resources dropped over a chasm are immediately consumed by the tower. This may lead to the tower leveling up, which introduces new rules and enemies.

These effects can include:

Tower hazards
Yellow surfaces tend to be damaging hazards of some sort, such as burning surfaces. In some cases, certain enemies may have dangerous reactions to certain hazards.

Alarms and buttons
Characters have the option to trigger alarms, which initiate an attack by a group of enemies. There are also buttons that summon dangerous enemies known as hunters.

Map maker
Map makers are NPCs that offer Nano Chronoinjection that add an extra 1:30 to the Deadlock timer if the character explores a certain portion of the tower.